![]() Game object A game object is a container with an id, position, rotation and scale. They are typically used to structure game levels, groups of enemies or characters built out of several game objects. In collections you build hierarchies of game objects and other collections. ![]() There are three basic types of building blocks that you use to construct a Defold game: Collection A collection is a file used to structure your game. There are also a set of tutorials available from within the editor to get you up and running quickly. After having read this manual, move on to the addressing manual and the message passing manual. This manual explains what the building blocks of Defold consist of. At the core of Defold’s design are a few concepts that are very important to get a good grip on.
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